Wednesday, December 15, 2010

Simulating Inertia and Massive Unadulterated Acceleration for Our Gaming Future Considered

Have you ever watched a science fiction show where the spacecraft goes from its normal speed in to hyper-drive or on Star Trek when the Enterprise went to Warp Factor ten? Indeed, it shows stars & planets which become  like a blur as the spaceship moves forward, leaving space time at rest. In plenty of regards this is simulating inertia & a large unadulterated acceleration sensation using motion video to get the proper visuals.

Indeed, these ideas are used often in gambling, & if you have ever played a game where you are driving a racecar, the video makes the track which is near you in fine detail, & the faster you go the side areas are blurry. But, most of these simulations are not all that nice, & when you play these games you don't get this sensation of speed that you get when you are actually driving in a actual automobile, racing a motorbike, or flying an aircraft. But there is no reason they cannot do better than this, there is no reason they cannot get that sensation to appear to be so actual that you cannot tell the difference.

Now I suppose those that have not had the experience of moving speedy, or accelerating at a speedy pace, may not know the difference, & they may even say I don't know what I am speaking about, a quantity of the games are actual. Yes, some are, but I would still submit to you that they are not nice yet, & they can do a lot better. Even the aviation simulators which train airline pilots & such do not do a nice job of simulating inertia, giant acceleration, or up close & personal speed.

 way to simulate inertia or acceleration might be to make use of a gambling chair which is slightly tilted to make the player feel as in the event that they are being pushed back in to their chair, as they would with accelerating in a automobile. Some aviation simulators use a similar tactic. If they would like our games to appear to be actual, & get the gamer to suspend their belief method, & permit their mind to actually enter the game, then they must do more with the visual effects, & also this sensation of the body as the player is playing the game.

Not long ago, I was having such a conversation at our think tank with someone who is an professional gamer, indeed they agreed with me, & we have come up with a few ideas. However, in the event you think you have solutions to this issue, I'd ask you to think about all this & think on it. & then, shoot me an e-mail at your own personal convenience.

No comments:

Post a Comment