Let's speak about a quantity of the most popular & best SC2 Protoss Build Order openings out there. You can try, or all of them, or even make up a quantity of your own. But use these below to help you start on the right path to victory. Let's start.
SC2 Protoss Build Order Opening #1: The Gate:
SC2 Protoss Build Order Opening #2: The Void Ray Rush:
This is thought about the best of the Protoss starter package. Every Protoss ought to know how to make use of this & become great at it. You an use it in all scenarios & it provides you with an simple tech path to whatever you need to counter your enemy. It is strong against much all openings except perhaps 6 pool. It is neutral on a mass Marine / Marauder build.
SC2 Protoss Build Order Opening #3: The Zealot Rush
The VVR or Void Ray Rush is a simple opener that has been beginning to get momentum & lots of attention on how simple it is to perform. Simple things are usually the best. This is something every Protoss ought to also have in their arsenal if for no better reason that to scare the shit out of their enemies out of an all-in ground army. Despite some little amount of success, it is not that tremendous against Terrans, since it is countered by 3-4 marines.
This is a fast rush with a large force of Zealots that the enemy is surely not expect. This is great against Zerg as well as Terran. It is also weak against common enemy rushes such as reapers & void rays, but strong against Zerglings & average against Marines.
SC2 Protoss Build Order Opening #4: Early Dark Templars
SC2 Protoss Build Order Opening #5: Fast Robotech
This build is similar to the Gate, however it does need much more tech at the cost of fewer units for a push. It is very effective against all races, but does happen to depend on them not having detectors. This may even be a great de
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