So when it comes to Starcraft three, the all important "Zerg" has its own method for build orders. For example, Zergs are known as "XX Pool", where XX means the number of drones the Spawning Pool is built at.
Usually speaking, the earlier the Spawning Pool is built, the more powerful the Zerg build order would become. Any Pool built prior to a ten is what is called a dashing build. There's also economic builds that would note the position of the 1st expansion. So here are the most common build guides for Starcraft three.
#1: 14 Pool:
The 14 pool is what would be thought about the standard Zerg build order opener. It is also great on the three player maps and is the popular out there. You would be able to make use of this build to let you safety get your natural aggression early on. It is also great for ZvT and also ZvZ as well. Woo hoo!
The 15 hatch is thought about the "flavor of the month" Zerg build order and is usually used by a number of the top Zergs. It can be even more effective to make use of versus Terran and Protoss players.
#2: 15 Hatch or 15 Pool:
#3: 6 Pool:
O.K. So on to the 6 Pool Zerg build order. This is thought about by plenty of to be the riskiest out there. It involves building nothing and harvesting until you can get and build a great Spawning Pool. In the coursework of that time, you can train three more Drones to get up to 7/10 supply. This can be a terrific strategy move if done right. It can be used for playing as "random" versus a Terran player. Zerglings can definitely do lots of destroy in the event that they get in or sneak in before the wall has a full chance to be built up.
#4: Overpool:
There is a nice reason to make use of this method when playing as "Random". Any nice player will scout Zerg early on, but the mid-level players may wait a bit to scout versus Random. In the event you can somehow manage to get in the Terran player's base prior to the wall going up, and being done, resist the idea to go for the minerals. In lieu of doing that, assault the wall.
You may even see something called "Overpool" Zerg build order. This means getting to 10/10 on supplies. This is a great defensive build but not crippling. It is great if the enemy is dashing. Dashing refers to early pressure such as Proxy Barracks or Gateways.
Of coursework there's a few more out there, but in conclusion try out all of the great guides to find out which is the best for you. You need to try them first hand to know the answer to what will work best for you.
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