Zombie Map: Ascension
The Zombie map is titled Ascension & is set in a Soviet space rocket launch station. Like most Zombie maps, this features a horde of undead trying to overwhelm your position inside the Soviet structure. Earning points for ammo & guns while unlocking increasingly of the map stays true the popular Zombie style. There's a few new unlockable items & most surprising is the presence of a new foe: the Soviet Monkey Cosmonaut!
Berlin Wall
Multi-player Maps:
Stadium
This map is the most fascinating location, historicallyin the past speaking. Set along side the Berlin Wall, the east & west are divided by a prohibited area. There's channels that let you cross this area but deviating from these paths will lead to gun turrets taking you out from atop the walls. This map is filled with corners, balconies, long corridors & other vantage points. Taking advantage of these spots usually allows you a higher score no matter the game mode you are in. Some game modes that shine on this map are Domination, Team Deathmatch & Headquarters.
Discovery
Stadium is probably the most generic of the new maps. Not so surprisingly (due to the tile) it is set outside a Hockey Stadium. The map has a centrally located fountain, flaked by a few high window locations & several choke points leading to the fountain. Besides a couple of buildings there are not any fascinating spaces to explore. While most game modes function well on this map always feel bored by it. It is best to move around in groups to better avoid being gunned down in all the open areas.
Set in a snowy Antarctic Soviet Base (you may be wondering why the Soviets needed to travel to the bottom of the world to find another remote snowy location outside their own country) this Map is creative with its use of pathways. thing that I like about this map & I'd like to see used more is that the map gradually changes. This happens when of the five ways to cross the central gorge finally collapse- because they are snow bridges. I am not sure what makes them collapse, either foot traffic or explosions from grenades or C4, & they are still crossable with a timely jump but taking out a quantity of these snowbridges will slow down opponents. This is relevant to most game modes but can help your cause the most in a Capture the Flag setting by slowing down a flag runner or defender. I am liking this map because it's a dynamic layout & looks as if an ideal size, not large, not Nuke Town tiny. Discovery also makes use of the maps location to generate distinctive usable elements, like the already mentioned snow bridges, but additionally things like Ice Caves & catwalks make you feel like you are in a specific setting.
Kowloon
In the event you enjoyed the mad scramble across the Hong Kong rooftops in the single player mode you'll like this map. Although the Kowloon map is more limited in the amount of levels (height) then the single player setting it still creates an intriguing setting that is fun to play in. Kowloon takes advantage of its setting much like the Discovery map, using elements like tiny walkways & ziplines to generate a setting distinctive to a urban rooftop. The map also references the close propinquity to the airport when a jumbo jet rumbles overhead at the beginning of each game. This map is great of strategic games like Demolition, Headquarters & Domination but because of all the nooks & crannies there's usually plenty of people camping out in games like Team Deathmatch. The ziplines are a great addition to the multiplayer game & I hope they see more distinctive features like that in future Map Pack releases.
All in all, you are getting a familiar product from the Call of Duty people. But it is a nice thing, most of the time, & it only adds more variety to the net experience.
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