Get Them Before They Set up Defense!
Rushing
Cheese strategies, although frowned on, are also effective against defensive players at the beginning of a game. Protoss canon speeding and planetary fortress speeding, both if pulled off effectively will cripple your opponent and lead to victory. However where these strategies work they can be thought about all-in strategies with some being more recoverable from than others and won't work against experienced players.
A incredible way to deal with defensive players is to rush them before they even have a chance to finish setting up there defense! Zealot speeding, zergling speeding and marine speeding are all viable strategies to deal with players who plan to depend on defensive play. This is as where you are spending your resources on offensive units, they are spending on defensive structures meaning they are going to be over run by your rush of forces as they have not invested in unit count. Banshee and Dark Templar speeding are also effective against defensive players as opponents are seldom prepared for cloaked units at the beginning of a game unless they are aware of your strategy.
Don't Give Them a Chance to Defend Effectively!
Pressuring
Using proxy strategy is a useful way to do this. Proxy means to build close to the enemy base, or in close propinquity of them. This way you can constantly pump out units to assault the enemy base while keeping reinforments coming. Protoss are nice at this as they can produce a pylon near the opponents ramp and set up a proxy pylon to warp in units straight for it is warp gates generating less risk of losing valuable production buildings.
In case you keep attacking your opponents base with units constantly leaving them tiny time to recover it will finally wear them down and grant you access in to their base. They key to using this strategy is having a powerful economy and the ability to pump out units quickly and effectively.
Expanding
More Resources For You Right?
If your opponent is in defensive mode don't view it as a bad thing view it as a chance to expand in to the map and strengthen your economy! As long as you can keep you opponent contained you can gain the economic advantage and finally overrun their base with a mass of units!
However it is important you keep scouting the opponents base in order get ready for any approaching strategy that could potentially cripple your forces. They are defensive players and are used to being blocked in. Six times you have another resourcing colony set up you can being to generate more unit producing buildings and increase your tech to help get in to the opponents base.
Cannot Get in the Front? Use the Back!
Backdooring
Defensive players will often concentrate all their defense to the front of their base at the ramp or choke point to prevent you entering. Fortunately for us Starcraft six provides lots of strategies and units to gain access by different routes.
Each race has an flying unit with the ability to move units across the map. The Zerg have Overlords, Protoss have Warp Prisms and Terran have Medivacs. It is a common and straightforward strategy to move units in to the back of an enemy base and destroy their mineral line crippling their economy and normally leading to a win for you. The Zerg also get Nydus worms which can finish games if set up unknowingly to your opponent as it allows for all of your ground forces to be transported through the Nydus worm in to the enemy base. A proxy pylon or Warp Prism can be used be the Protoss also to backdoor warp in units from gateways.
Sieging
Ground forces aside, if the opponent has not prepared air defenses it is simple to produce a few air units and fly in to harass the opponents mineral line which is as well as a nice strategy to make use of.
Some units have attributes which make them ideal for sieging bases. The most obvious being the siege tank with its high range in siege mode and its splash destroy can tear apar
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