Sunday, May 1, 2011

Fear for Sale: The Mystery of McInroy Manor for Mac OS

The game plot is the main merit of the game. In all the other aspects the game is usual HOG. You'll need to do all the things you used to in the other games of the type such as finding gears to solve puzzles, distracting the dog by means of the cat caught thanks to the mouse and cutting away foliage. At some point of the game it appeared to me that Fear for Sale: The Mystery of McInroy Manor is all about opening locks and turning on lights. But I didn't notice when I took to playing.

For some time there's been rumors about the McInroy estate. People say they have seen terrifying shadows and wisps of ghostly figures. Normally, no is allowed inside the estate, but the editor of a journal has paid what some would call a tiny fortune to get access for a journalist that you are supposed to play for. As soon as you arrive to the spooky place you meet a female ghost wearing a long sleeping gown. Nipping all ahead that will be very the ghost who will be not trying to scare you up to death, but peacefully report you that "an nasty presence binds all of them to the place". So as you might have already understood "them" infers that there will be lots of ghosts on the grounds. But what is this "evil presence" he mentioned? Why would he call it a "presence" and not a ghost? Could it be something more? The truth will probably set all of the ghosts free...

Perhaps that is thanks to graphics or music but suddenly you recognize that the game you didn't like at the beginning brings you joy. So in case you didn't feel it is yours when you played a demo, give it a chance. At least you'll not very regret about it as the graphics are better than average. I think that the game stands in the same line with the Mystery Case Files and Mystery Trackers: The Void.

The HOG-scenes make up all of the game. The random clicking is not encouraged as usual, while you may get some achievements for progressing without a misclick, and that is fresh. In case you choose to play for the second time you'll be disappointed as the objects in the list will stay the same. On the other hand if you are keen on achievements, that is your chance to play without a mistake or hint. Along with the typical feathers and flowers to search for you'll be tasked to identify unusual items. For example the word "Italy" in your list corresponds to the spot on the bench with the same contour as the country has on the world map.As for me the game could get some additional points for being voiced over. But lack of it cannot be regarded as the unambiguous disadvantage.

Fear for Sale: The Mystery of McInroy Manor has its special charm. And it could be even lost if there were some voices that could not fit the music for 100%.For those of you who get stuck and failed to connect to the Net, there is a strategy guide already inside of the game. And that is a very lovely decision. In case you have already paid for the Collector's Edition why ought to you exert yourself Googling the walk-through?

Don't be lazy to take a glance at the Journal. Yep, it is usually uninteresting and useless in all of the games. And to tell the truth it is a tiny bit wordy here as well. But nevertheless you can find useful advices what to do next and were exactly ought to it be completed. And that is precious as the hit button charges slow. Thanks God, when there is nothing to do in the location you'll receive a corresponding notion - "I'll come back here later" and in case you get lost you may always click the hint that will point you where to go.

The game is a typical mysterious combo of HOG and adventure game. It is neither challenging nor simple. It is only up to you to choose whether you are interested in more of a kind or not. But it is well-done, so not very you can treat it as a waste of funds.

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