Thursday, May 26, 2011

Terran Build Order For StarCraft 2 Players

Blizzard entertainment has made this game very well. It's been rightfully voted by GameSpot as the best strategy game for 2010. Although the computer game possibly might have been "prettier", it's become and will continue to be without a doubt of the most popular games online.

Build Orders in StarCraft two are often numbered by the supply count as something is built. It can also basically be based in chronological order. So a "10 gate" is a gateway made when you have got ten probes. This might then be followed with a cybernetics core "straight away afterwards" - meaning as soon as the gateway is done, but at no particular supply count. Details below.

10/11 -> Supply Depot at Choke -> Hotkey this worker to two -> Scout

The Standard Terran Build Order is As Follows

13/19 ->Now build a second Depot next to the Barracks, sealing the choke

11/11 -> As the Depot finishes, now build a Barracks next to it, to block choke

15/19 -> Right as the Barracks finishes, go ahead and build Marine

This standard Terran opener will seal your main from scouts . So, unless your opponent opts to send a scout very early on, they won't be able to scout you. They would be removing a worker at 6 or 7 supply, in so doing putting them behind by  a minute, so this will clearly be a disadvantage for them. So with this particular opener you won't be scouted. Continue on.

17/19 -> As the 16 SCV finishes (your marine makes 17 supply) you can now upgrade Command Middle to Orbital Command (OC)

17/19 -> In the coursework of the upgrade, build Refinery

17/19 -> Supply Depot

17/19 -> Now Put down your second Barracks

This is the beginning and I will be adding much more build orders each day.

A Build Order is the order in which you construct your buildings, units, or research upgrades. Build orders are often numbered by the supply count at which something is built, but can also basically be based in chronological order. For example, a "10 gate" is a gateway made when you have ten probes. This might be followed up with a cybernetics core "immediately afterward", meaning as soon as the gateway is done, but at no particular supply count.

9/11 -> Supply Depot

Fast Banshee Build Order Against The Protoss

11/11 -> As the Depot finishes, build a Barracks

13/19 -> Build your first Refinery, have six SCVs gathering one time done

14/19 -> Upgrade your Command Middle to an Orbital Command

15/19 -> Build your Second Refinery

16/19 -> Now Build your Factory

While you are doing this, produce and a couple of marines to defend behind your base's wall.

After finishing the Factory, toss down Starports. One time the Starports are done swap them both out along with your Factory's and Barracks Tech Lab and now you can start producing your Banshees.

No comments:

Post a Comment